cgmili.blogg.se

Mario capture gif
Mario capture gif











mario capture gif

I use a mix of Fraps and Photoshop to create our GIFs. If your file’s too big, resize it or make it shorter. You need to pay attention to the file limits on the platforms where you aim to spread your GIFs. Fraps give you really good raw material when recording your project.

mario capture gif mario capture gif

My advice here is: look at your game, does it have a lot of different colors/details in it? Or is the art style more simple? The more complicated art/colors you have (and if you want to keep them as sharp as possible in the final GIF) go with Fraps. But if you want super crisp snippets with perfect color then you might invest in a more complicated workflow. It seems like the method you choose is depending on a mix of factors how much time you have, the desired picture quality and your game. If you want something fast and dirty, and don’t obsess over the quality you usually go with quick tools such as ScreenToGif. Some people used programs like Fraps to capture the raw footage in-game, others used quick and small programs like GifCam, and used tools they had hacked together themselves. Talking with a lot of developers posting GIFs about their games on Twitter, I noticed that almost all had their own preferred workflow, which I find interesting. Technical Settings For Recording A Good GIF Let’s start with looking at the tech behind the images. Also, I greatly enjoy making them since it’s kinda creative! There are two main things that make a GIF great the very content it is showing to the viewer and the tech behind the GIF itself. For us a good GIF almost always gets more reactions and attraction on our social media channels, compared a simple photo or screenshot. I’ve done this to communicate the environments, the gameplay, the color palette, the feeling or something from behind the scenes. To spread the word about Lake Ridden we’ve used both images, videos, and GIFs in various combos. This keeps the file size down and the interest up! This GIF is playing backwards, giving it a nice little twist with the fireflies in Lake Ridden I think the firelies in Lake Ridden are starting to look very nice now :O #gamedev /vTGvl9zJW0 And some GIFs are looped in such a smooth way it’s hard to tell how long or short the GIF really is. On Twitter and Tumblr however, people post a lot of 1-3 second long GIFs instead. A lot of GIFs on Reddit nowadays are really long, almost like YouTube videos, the same goes for Facebook. A GIF can last anywhere between 1 – 30 seconds, depending on the quality, what you want to show and the platform you are sharing them on. The “art form” has been around almost as long as the Internet itself (and usually contain a lot of cats doing funny things).

Mario capture gif series#

GIFs are quick series of images displayed so that they look like video.

mario capture gif

I find that moving images and snippets of film are often better at delivering the message, compared to screenshots alone. But images and screenshots have their limitations when you’re showing off something that’s essentially a moving medium. When marketing your game photos are nice. This GIF was posted on our social media and generated a lot of reactions. Here I use a static camera and let the particles and fog communicate movement, making it a nice mix between serenity and details. In other words, if you are on a tight bandwidth diet – fear not, no GIFs in this post will load unless you choose them too! Let’s go! - Sara Casen 🏔 February 15, 2017Ī GIF showing the atmosphere in Lake Ridden. As the person in charge of our marketing assets here at Midnight Hub I’ll walk you through our current process for creating crisp and catchy GIFs which tools we use, as well as offer you some general tips and tricks for improving the quality of your fancy moving images! In this Gamasutra post I'm linking to our embedded tweets showing you the GIFs I'll be referring to. This post was originally posted on our developer blog. In this post, we’ll talk about how we create GIFs for our game Lake Ridden.













Mario capture gif